Perancangan Aplikasi Android Pembentukan Karakter Taruna Tingkat I PIP Semarang

Mohammad Sapta Heriyawan, Janny Andriani Djari

Abstract


The existence of the Covid-19 pandemic has resulted in the PIP Semarang Level I cadet education process being carried out online, including the formation of cadet character. This study presents an approach in growing and shaping the character of the Level I PIP Semarang cadets with android-based application media. The character building application is made to instill character values that must exist in PIP Semarang Level I cadets in order to build a nation with Indonesian character. With this android-based application, it can assist in creating, converting, storing, communicating and disseminating information that will be developed as a model for Taruna Character Education at the Semarang Shipping Science Polytechnic. Development using the waterfall method and testing using blackbox. Based on the results of the blackbox test, it can be said that the test results can be said to have worked well and correctly with an increase in the overall weighted average value before and after system development with a difference of 1.45

Keywords


information technology, android, character building

Full Text:

References


S. Bhandari et al., “Android inter-app communication threats and detection techniques,” Comput. Secur., vol. 70, pp. 392–421, 2017, doi: 10.1016/j.cose.2017.07.002.

F. J. Atletiko, “Development of Android Application for Courier Monitoring System,” Procedia Comput. Sci., vol. 124, pp. 759–766, 2017, doi: 10.1016/j.procs.2017.12.215.

S. Anwar, I. Nugroho, and E. Lestariningsih, “Perancangan Dan Implementasi Aplikasi Mobile Semarang Guidance Pada Android,” Dinamik, vol. 20, no. 2, p. 243541, 2013.

E. Suryana, M. D. Adiansyah, and I. Fatimatun, “Perancangan Aplikasi Mobile Sistem Informasi ‘Kiform’ Berbasis Android Untuk Meningkatkan Efektifitas Pelayanan Publik Terhadap Masyarakat Pada Kelurahan Sukasari,” CERITA, vol. 2, no. 2, p. 10, 2016.

P. Ocsa et al., “Perancangan Sistem Informasi Karang Taruna berbasis Mobile ( Studi Kasus : Karang Taruna Forum Muda-Mudi As-Syahur ) Artikel Ilmiah,” Teknol. Inf., vol. 1, no. 2, pp. 1–10, 2019.

B. C. Neyfa and D. Tamara, “Perancangan Aplikasi E-Canteen Berbasis Android Dengan Menggunakan Metode Object Oriented Analisys & Design ( OOAD ) ‘ E - Canten ’ Android -Based Application Design Using Object Oriented Analysis & Design Method tempat makan pada umumnya , dimana Area k,” Penelit. Komun. dan Opini Publik, vol. 20, no. 1, pp. 83–91, 2016.

Y. Zhao et al., “Compile-time code virtualization for android applications,” Comput. Secur., vol. 94, 2020, doi: 10.1016/j.cose.2020.101821.

D. Tresnawati, R. Mustopa, J. Algoritma, S. Tinggi, and T. Garut, “Pengembangan Aplikasi Nilai-Nilai Pendidikan Karakter,” J. Algoritm., vol. 13, no. 2, pp. 309–314, 2016.

A. G. Fitriddullah, E. Darwiyanto, and E. R. Kaburuan, “Perancangan Aplikasi Mobile Interactive Dalam Penanaman Dan Pembentukan Karakter Anak Bangsa Dengan Metode User Centered Design,” eProceedings Eng., vol. 5, no. 3, 2018.




DOI: https://doi.org/10.30591/jpit.v6i2.504

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

JPIT INDEXED BY

  
  

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.